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Gravity Collapse →Used Deck
Card Kind | Attribute | Level | Type | ATK | DEF |
---|---|---|---|---|---|
Counter Trap | - | - | - | - | - |
When your opponent would Summon a monster(s): Send 1 face-up Synchro Monster you control to the GY; negate the Summon, and if you do, destroy that monster, and your opponent cannot Summon a monster until the end of this turn. | |||||
password:07811875 | |||||
Average Rating Score | 5.7(21) |
- Card Info
- Card Reviews (21 rating scores)
- Decks with Gravity Collapse (15 Decks)
- Card Category and Effect Category
- Products in Japan
- Ranking and View Num
"Gravity Collapse" card reviews and rating scores
5.7(21) |
|
19% | (4) | ||
14% | (3) | ||
23% | (5) | ||
42% | (9) | ||
0% | (0) |
ねこーら
2023/07/04 22:25
2023/07/04 22:25
Overall Rating: A deck that can easily catch a Synchro Monster is good enough.
The cost of Synchro Monster is heavy, but the effect is to block the development for one turn, and if it can be activated, it has more than enough deterrent power.
Is it easy to use with Decks that use Synchro Monsters and Counter Trap related to 《The Sanctuary in the Sky》?
《Sacred Arch-Airknight Parshath》《The Executor of the Underworld - Pluto》etc. can be used to secure this card and its release cost.
Or Ultimaya Tzolkin where he can summon a Synchro Monster with this set of cards.
The cost of Synchro Monster is heavy, but the effect is to block the development for one turn, and if it can be activated, it has more than enough deterrent power.
Is it easy to use with Decks that use Synchro Monsters and Counter Trap related to 《The Sanctuary in the Sky》?
《Sacred Arch-Airknight Parshath》《The Executor of the Underworld - Pluto》etc. can be used to secure this card and its release cost.
Or Ultimaya Tzolkin where he can summon a Synchro Monster with this set of cards.
みめっと
2022/06/13 16:22
2022/06/13 16:22
Instead of limiting the cost monsters to S monsters, 《Horn of Heaven》exerts an additional effect like the monster version of Reboot.
It is possible to set a monster, but if it is pierced, the opponent will be the same as skipping the turn, so the brutality of the effect itself is comparable to that of a banned card.
It would have been better if it could have been activated from the hand by adding a condition like a reboot, or if it could have been a Normal Trap, so it could have been activated with Flice.
It is possible to set a monster, but if it is pierced, the opponent will be the same as skipping the turn, so the brutality of the effect itself is comparable to that of a banned card.
It would have been better if it could have been activated from the hand by adding a condition like a reboot, or if it could have been a Normal Trap, so it could have been activated with Flice.
ネタ使い
2020/10/01 13:52
2020/10/01 13:52
The weak point of this card is that you have to draw this card into your synchronized hand with your own destiny, and you can't hit it against rituals and fusions.
The strong point is that it has enough performance to bring it to the end of the game as it is once it is decided.
The text in the second half is a prohibited effect, and being able to use it as a counter trap is insanely strong.
Fusions, Xyz, Links, Rituals, etc. that break existing concepts (Deck fusions, Xyz that can only be placed, Rituals that don't use Ritual Spells, etc.) continue to appear, but Synchro is still a tuner + non-tuner. Since it follows 《Ancient Rules》, I wonder if this card has influenced Synchro's design in no small way...
If a theme that synchronizes only with the tuner comes out, it's clear that this card will buy a ridiculous amount of hate (´・ω・`)
The strong point is that it has enough performance to bring it to the end of the game as it is once it is decided.
The text in the second half is a prohibited effect, and being able to use it as a counter trap is insanely strong.
Fusions, Xyz, Links, Rituals, etc. that break existing concepts (Deck fusions, Xyz that can only be placed, Rituals that don't use Ritual Spells, etc.) continue to appear, but Synchro is still a tuner + non-tuner. Since it follows 《Ancient Rules》, I wonder if this card has influenced Synchro's design in no small way...
If a theme that synchronizes only with the tuner comes out, it's clear that this card will buy a ridiculous amount of hate (´・ω・`)
Varista
2020/03/15 2:41
2020/03/15 2:41
It's a card that promotes early suppression, so it's likely to get dangerous someday... Counter Trap is also highly rated. Even with the Halifiber, the Synchro is still a bit heavy...
備長炭18
2020/01/27 22:03
2020/01/27 22:03
It's an unintentionally harsh card that negates the opponent's summoning across the board, and also only allows you to set cards from your hand during that turn.
It will be enough as a return to have a painful eye on the place that has been developed in a short-circuit.
The problem is that it requires a Synchronized body for the cost, so even if it's easy to deploy, it's still pretty heavy, so if possible, I'd like to prepare a combo with a resurrection method or his GY effect.
Due to the cost, both monsters and Spell/Trap removal are natural enemies, so I would like to take countermeasures against the opponent's dewdrops, but if I can do that much, I feel like I can get overwhelmed without this card.
For better or worse, the smell of landmines is high, so the impact when it suddenly flies is strong.
It will be enough as a return to have a painful eye on the place that has been developed in a short-circuit.
The problem is that it requires a Synchronized body for the cost, so even if it's easy to deploy, it's still pretty heavy, so if possible, I'd like to prepare a combo with a resurrection method or his GY effect.
Due to the cost, both monsters and Spell/Trap removal are natural enemies, so I would like to take countermeasures against the opponent's dewdrops, but if I can do that much, I feel like I can get overwhelmed without this card.
For better or worse, the smell of landmines is high, so the impact when it suddenly flies is strong.
サンパイ
2019/12/06 20:21
2019/12/06 20:21
I wish it didn't have the cost of Synchro Monster
シエスタ
2019/07/09 14:52
2019/07/09 14:52
It's powerful that it can prevent most of the opponent's deployments the turn it's activated due to its additional effect...
I can't afford the weight of the cost.
アルバ
2017/10/08 12:07
2017/10/08 12:07
The additional effect is very strong, and even his Deck, which can step on this kind of card with a series of Special Summons, is a card that should not be stepped on.
However, the cost is heavy.
In terms of activation conditions, Botenkou matches quite well, but there is a nine branch here and there.
However, the cost is heavy.
In terms of activation conditions, Botenkou matches quite well, but there is a nine branch here and there.
かのん
2015/07/03 23:12
2015/07/03 23:12
Especially since there is no limit to the number of Synchro Monsters you can offer
As far as offering Synchro Monsters that are easy to put out
I think it's a good enough effect not only to negate but also to prevent it from appearing afterwards.
As far as offering Synchro Monsters that are easy to put out
I think it's a good enough effect not only to negate but also to prevent it from appearing afterwards.
ぬこ
2014/12/18 18:53
2014/12/18 18:53
10 points to raise the average score.
My personal rating is 6 points at the moment.
A card whose personal stock soared thanks to the magic sword Dharma.
It's strong to pull off a simple 《Vanity's Emptiness》while cutting a self-revive card.
However, the gimmick for putting out Dharma inevitably comes close to ns.
I think it's a card whose evaluation will change in any way depending on the lower HSR.
If the lower HSR is an effect like burning abyss, I would like to give it about 8 points in terms of environment.
I don't know how the environment will change, but I think it's a piece that may change depending on the new one.
My personal rating is 6 points at the moment.
A card whose personal stock soared thanks to the magic sword Dharma.
It's strong to pull off a simple 《Vanity's Emptiness》while cutting a self-revive card.
However, the gimmick for putting out Dharma inevitably comes close to ns.
I think it's a card whose evaluation will change in any way depending on the lower HSR.
If the lower HSR is an effect like burning abyss, I would like to give it about 8 points in terms of environment.
I don't know how the environment will change, but I think it's a piece that may change depending on the new one.
サンダー・ボルト
2014/02/03 9:11
2014/02/03 9:11
In addition to the negate of Summon, Flip Summon, and Special Summon, it is quite a performance to be sealed until the subsequent development. But even with that in mind, sacrificing Synchro Monster is a pretty heavy cost. Compared to 《Solemn Warning》, which has high versatility, it's heavy, so you'll have to make a firm judgment on whether the cost of deploying and sealing is properly balanced before using it.
たけぞー
2013/11/10 1:55
2013/11/10 1:55
If you go first and make a Qwasar and a Synchro and set this, you can usually win.
If you're confident that you can go that far, it's fun to move without worrying about being hit by G.
If you're confident that you can go that far, it's fun to move without worrying about being hit by G.
みかんゼリー
2012/07/02 19:44
2012/07/02 19:44
Now is the era of deployment, and it is strong to be able to seal and warn not only the subsequent summons but also the Special Summon.
The only issue is cost. Although it is possible to make a synchronized shaft with a synchronized shaft, it is undeniable that the cost is heavy.
If it's a deployment check, G is much easier to use, so I think it's more stable to use that.
The only issue is cost. Although it is possible to make a synchronized shaft with a synchronized shaft, it is undeniable that the cost is heavy.
If it's a deployment check, G is much easier to use, so I think it's more stable to use that.
スクラップトリトドン
2012/06/07 11:36
2012/06/07 11:36
It's good not to get tired of summoning negate and even stop the development after that.
However, even a horn is said to be heavy, so if you're going to go as far as synchro-releasing...
However, even a horn is said to be heavy, so if you're going to go as far as synchro-releasing...
とき
2010/08/11 8:45
2010/08/11 8:45
Now that the times have changed, can we re-evaluate a little?
It's an era where warnings, the biggest rival, are limited, and special summon barrages are the norm.
In such a situation, stopping the subsequent summons and Special Summons is a great finishing blow.
But what is required is his Synchro Monster. It's hard to use, and heavy things are really heavy. Accidents are scary, so in the end it's a genie's hammer...
It's an era where warnings, the biggest rival, are limited, and special summon barrages are the norm.
In such a situation, stopping the subsequent summons and Special Summons is a great finishing blow.
But what is required is his Synchro Monster. It's hard to use, and heavy things are really heavy. Accidents are scary, so in the end it's a genie's hammer...
ブルーバード
2024/05/28 13:03
2024/05/28 13:03
Decks with "Gravity Collapse"
* is adopted as a key card.
● 2020-05-12 lawn mower virus black feather
● 2015-03-04 Synchro TG
● 2020-02-09 Stable Adamancipator Limited April 2020
● 2015-10-21 SR that spawns Gravity Collapse★
● 2020-05-19 Level 3 axis Aroma
● 2020-05-03 Clear Wing SR (please advise)
● 2013-10-06 Jack Deck (Vice Resonator
● 2015-07-12 Skidre Yang Zing
● 2014-04-28 Junk Yang Zing
● 2020-10-23 Antinomy Character Deck
● 2021-07-18 Galaxy Swordsoul
● 2015-10-04 Level 2 axis Synchron
Card Category and Effect Category
Effect:Destroy Monster
Effect:Destroy Spell
Effect:Destroy Trap
Effect:Destroy the negated card
Effect:send card from your field to the GY
Effect:negate Summon
Effect:negate Flip Summon
Effect:negate Special Summon
Effect:cannot Normal Summon
Effect:cannot Flip Summon
Effect:cannot Special Summon
Products in Japan
Product | No | Release Date | Rarity |
---|---|---|---|
STARSTRIKE BLAST | STBL-JP067 | 2010-07-17 | Rare |
Structure DeckR -DRAGNITY DRIVE | SR11-JP039 | 2020-08-29 | Normal |
Valiant Smashers | DBVS-JP030 | 2023-08-26 | Normal |
Ranking and View Num
Rating Score Rank | 8,003 / 13,171 Cards |
---|---|
View Num | 33,373 |
Card Type "Counter Trap" Best Card Ranking | 95th |
Others
Japanese card name | 重力崩壊 |
---|
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